BHL Bogen
Wednesday, December 04, 2024
What happens between submitting the N-400 and the Oath Ceremony?
Wednesday, October 30, 2024
Halloween Traditions: A Light-hearted Look
Ah, Halloween! The one night a year when it's socially acceptable to wear a costume that might be deemed “questionable” in any other context. The spooky season is packed with traditions that can be both delightful and downright bizarre. Let’s dive into some of our favorite American Halloween traditions.
Let’s kick things off with the classic—trick-or-treating. Every October, people of all ages don costumes and search the streets for candy. It’s a rite of passage for kids and a sweet opportunity for parents to relive their childhood.
Next up is the art of pumpkin carving. There’s something oddly satisfying about turning a plump pumpkin into a work of art—or a lopsided grin that looks more confused than creepy. Bonus points if you can create a pumpkin that doesn’t rot before Thanksgiving! And let’s not forget about the age-old debate: is it better to roast the seeds or just eat the pumpkin pie?
image: Freepik
Haunted houses are the ultimate Halloween thrill for those who enjoy a good scare. Whether you’re navigating a dark maze filled with chainsaw-wielding actors or jumping at every little noise, it’s all in the name of fun. Just be prepared: nothing says “I love you” quite like clutching your friend’s arm in sheer terror while screaming like a banshee. You know it was a successful night if you leave with a few new gray hairs.
No Halloween is complete without a marathon of spooky movies. From classic horror films to family-friendly flicks, there’s something for everyone. Want to keep it light? Go for "Hocus Pocus" or “It’s the Great Pumpkin, Charlie Brown”. Looking for chills? “Nightmare on Elmstreet” or “Halloween” are the classic go-tos. Need a little pumpkin spice latte-style humor? “Scary Movie” and “Haunted Mansion” will leave you feeling festive.
So, whether you’re out trick-or-treating, carving pumpkins, or binge-watching Halloween movies, embrace the spookiness and joy of the season! Halloween is about laughter, creativity, and a little bit of fright. After all, it’s the only time of year when you can dress up as anything you want and no one questions your sanity. Happy Halloween, everyone—may your candy bags be full and your scares be just the right amount of spooky!
Crystal McBride, Attorney, BridgehouseLaw LLP, Charlotte
Thursday, October 24, 2024
Implications of Failure to Timely File Corporate Transparency Act BOI Report
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Tuesday, October 15, 2024
Publishers Sue AI Giant: What It Means for the Industry.
The recent lawsuit filed by publishers against a major AI company has sparked a lively debate about the future of content creation and intellectual property. As technology continues to evolve, traditional publishing is facing challenges that could reshape the industry as we know it. At the heart of the lawsuit are concerns over copyright infringement.
Many publishers argue that AI systems use their content without permission, undermining their business models. This raises important questions: How should we protect original works in a world where AI can generate content at lightning speed? And what are the economic implications for publishers who rely on their intellectual property for revenue? This lawsuit could lead to significant changes in how publishers approach licensing.
image: iStock
We might see new agreements tailored specifically for AI usage, or perhaps stricter regulations that require transparency in how AI systems train on existing works. As publishers navigate this new landscape, they may also explore innovative business models that embrace AI while safeguarding their content. The ramifications of this lawsuit extend beyond publishers to content creators themselves—authors, journalists, and freelance writers. If AI companies are forced to pay for the content they use, this could lead to better compensation for creators. However, there’s also the risk that tighter controls on content might stifle creativity and collaboration in the industry.
This lawsuit isn’t just a flash in the pan; it reflects a broader struggle faced by many industries grappling with the rapid advancement of AI. From music to film, creative sectors must find ways to balance innovation with the protection of their intellectual property. As we watch this legal battle unfold, it’s clear that the relationship between traditional publishing and AI is at a critical juncture. The outcome could set a precedent for how we navigate copyright in the digital age. For now, both sides will need to consider how to foster creativity while ensuring that original works are respected and protected.
Crystal McBride, Attorney, BridgehouseLaw LLP, Charlotte
Tuesday, October 01, 2024
UPDATE: FTC Non-Compete Rule
In our previous post from July 2024, we informed our clients about the FTC’s impending ban on non-compete agreements, which was scheduled to take effect on September 4, 2024. Since then, a significant legal development has halted the rule from going into effect.
Tuesday, September 24, 2024
A Journey to Citizenship: Henriette Morton’s Story
Dulles International Airport, July 29, 1999—the heat was relentless. Henriette Morton had just touched down for what was supposed to be a one-year internship at a hotel in Raleigh, NC. Her plan was simple: complete the internship, return to Germany, and start the next chapter of her life. But as life often does, it took her on an unexpected adventure.
Wednesday, August 07, 2024
NIL Licensing for College Athletes Brings a Revival in the Video Game Industry
In what has been deemed the “most anticipated sports video game in American history”, EA Sports College Football 25 made history when it premiered on July 19th, 2024. Although EA Sports has been making college-sport-related video games since the 1990s, this new edition has more than just a roster update for fans’ favorite teams. For the first time, the college athletes depicted in the video game are being compensated for the use of their image – their name, image, and likeliness (NIL). This is due to new legislation that allows for college athletes to be compensated for the use of their NIL, as opposed to previous laws only allowing for professional athletes to be able to profit from their NIL.
While college athletes could not previously license out the use of their NIL, this did not stop video game companies, including EA Sports, from creating college-based football videogames with attempts at anonymity – instead of including athletes’ names in the game, players selected an athlete avatar to play based on a position on the field, and the number of the player (for example, Quarterback #10). However, college athletes quickly caught on to the fact that while these avatars were technically nameless, they shared specific qualities with the athletes themselves, including hair color, height, weight, jersey number, school of attendance, and athletic skill attributes) that made it clear that the video game companies had used everything but the athletes’ names. A UCLA college athlete led a class action lawsuit against the NCAA for profiting off of the image of athletes without compensation and won in 2014. Since then, there has been a complete stop to the use of athletes’ names in video games, disappointing gamers who appreciate the realism of playing as their favorite college athletes within a virtual college stadium.
That is until the Supreme Court announced in a unanimous decision that the NCAA refusing to allow college athletes to license their NIL violated antitrust law. With this new ruling, college athletes can profit off of their image after giving consent for that image to be used, which could prove to be incredibly lucrative. The highest-valued college athletes have NIL valuations upwards of $4.5 million, which presents unforeseen opportunities for revenue for college athletes and universities alike. However, it’s notable that while these valuations are high, EA Sports paid each athlete only $600 for the use of their NIL, in addition to a free copy of the video game (valued at $70).
While the new ruling certainly opens the door for new opportunities for college athletes to profit and for fans to engage in more realistic videogames, the uncertainties in the NIL negotiation process in determining “how much an athlete’s image is worth” are likely to remain as other video game companies begin to create their variations of interactive games. These games are likely to become more prevalent given the success of NCAA 25, bringing in over $200 million in revenue before the game was even officially released. However, with college athletes now legally able to take control of their own NIL, it seems that for now, the situation is a triple win; more opportunity for companies to create video games without the threat of legal action, more realistic gameplay for the consumers, and payment to the college athletes for the use of their NIL.
Mary-Kathryn Appanaitis, Law Clerk, BridgehouseLaw LLP, Charlotte, NC
image: EA